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Author Topic: Achiveing OPEN NAT in game with two or more game console online at same time  (Read 5379 times)

FurryNutz

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BIPOLAR BEAR

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Good info Shooter and Furry Nutz
  Yes Furry I would like to see a full cone NAT on the DIR series routers as well, especially since one of my posts was from February 2010 on the DGL 4500 and it's still going strong. To bad it can't handle all of today's speeds. I certainly hope DLink will look at this issue. I'll try to keep my eye on this to see what happens and keep up to date.
Thanks
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FurryNutz

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Thank you Bear for your input.

Please review the new link. Some good info there. I believe if the powers the be can review that, maybe, just maybe something will happen. Would like to see everyone involve consider helping get this issue resolved. Would only seem to benefit everyone.  ;)
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FurryNutz

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For anyone wanting to see what kind of NAT there routers are using:
http://nattest.net.in.tum.de

Needs Java installed to run. Seems like a nice little app to check what your router uses. Just what we need for all of these routers and gaming. I'm going to start testing.  ;)
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BIPOLAR BEAR

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Well hopefully we can see something done about this soon. Between the game developers, D-link, Xbox, and PS4 networks. Faster speeds don't do much without optimal performance. I'm not a great gamer but I've been seeing some pretty sketchy things lately, now I'm wondering if it's the router
Thanks for the info BTW
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FurryNutz

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Same here. I think they are looking into this. I believe MS is. Not sure about Sony. It involves a few and not just router Mfrs.  ;)
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FurryNutz

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Wanted to post this here as well for users wanting to see what kind of NAT is being seeing on there xbox 1 consoles:
1. Go into Settings, Network Settings.
2. Click on ‘Test Multiplayer Connection’
3. After the connection runs, and before selecting the button to continue, simultaneously press both bumpers and both triggers on the controller, then release. A more detailed test will then run and the detailed NAT type description will be shown.
NOTE: The XB1 results are not as detailed as the linked NAT test tool. Results for FULL CONE NAT show as CONE NAT, which isn't exact enough to test since there are other forms of CONE NAT.
« Last Edit: August 17, 2017, 01:49:49 PM by FurryNutz »
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BIPOLAR BEAR

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That was interesting, held down both bumpers and triggers simultaneously. Got a 2 ms lower ping than I did when I ran the "detailed network statistic" test. I was unaware of using this. I will use it in the future. Thanks again Furry! :P
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FurryNutz

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Ya, helps to get more information on what the console is doing and seeing. I wish they would just make that info default. I think also holding all the buttons also clears some networking caches I believe. Not fully sure about that. I'm hoping that this new MS port feature thats coming out will help in all off this and we can use just about any router for multiple game consoles. We'll see though.
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FurryNutz

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Re: Achiveing OPEN NAT in game with two or more game console online at same time
« Reply #54 on: September 05, 2017, 08:05:12 PM »

Another thought that I have experiences and got information from others in a different forum using a non D-Link router, I'm seeing good behavior with 3rd Party FW and IPTables that are configured with in the FW to help resolve this issue. Possible how IPTables are configured with in the OEM FW may not allow this. IPTables may impact how some FW and everything is being handled for two or more consoles and two same games.

Also new Update from MS via Redit:
https://www.reddit.com/r/xboxone/comments/6ybol4/psa_some_helpful_features_in_network_settings/
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BIPOLAR BEAR

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Re: Achiveing OPEN NAT in game with two or more game console online at same time
« Reply #55 on: September 15, 2017, 07:50:41 AM »

GOOD stuff there!
  Nice to know XBOX has already started working on some issues we've been having. Although I don't think I've ever seen a "double NAT" or had UPnP fail.
Still nice to know that issues are being looked into. Thanks for all your research and keeping us up to speed Mr. FurryNutz   ;D
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FurryNutz

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Re: Achiveing OPEN NAT in game with two or more game console online at same time
« Reply #56 on: September 15, 2017, 09:42:15 AM »

Double NAT is only seen if you have two routers on the same line. I.e. ISP modem router combo with a DIR series router behind it.

GOOD stuff there!
  Nice to know XBOX has already started working on some issues we've been having. Although I don't think I've ever seen a "double NAT" or had UPnP fail.
Still nice to know that issues are being looked into. Thanks for all your research and keeping us up to speed Mr. FurryNutz   ;D
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FurryNutz

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Re: Achiveing OPEN NAT in game with two or more game console online at same time
« Reply #57 on: September 19, 2017, 07:14:57 AM »

Updated link to Bad Modem NAT posting:
http://badmodems.com/Forum/viewforum.php?f=6
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FurryNutz

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Re: Achiveing OPEN NAT in game with two or more game console online at same time
« Reply #58 on: September 29, 2017, 09:48:31 AM »

Wanted to update everyone. My roommates xbox one received an system update day before yesterday. He noticed the dash board had some changes on it. Of course, not to his liking. I asked him to show me the networking section. Low and behold under Advanced Networking is the Port feature. We only saw virtual ports listed here and not any 3074 ranged ports. I presumed my xbox was not going to see an update however I checked to be sure. Not updated. As soon as I get some time, I'll test to see if this new feature helps with Moderate NAT with some Port Address Restricted NAT kind routers that I have. Not sure if this feature needs to be on just one console or two or more. Will see.
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FurryNutz

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Still not working for 2nd console with a port address restricted NAT router and this new port feature:
http://badmodems.com/Forum/viewtopic.php?f=6&t=21

 :-\
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